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Creating a Multilevel Hierarchy | Loop and Break

Creating a Multilevel Hierarchy

Up to this point, we have been using simple class hierarchies consisting of only a base class and a derived class. However, you can build hierarchies that contain as many layers of inheritance as you like. As mentioned, it is perfectly acceptable to use a derived class as a base class of another. For example, given three classes called A, B, and C, C can be derived from B, which can be derived from A. When this type of situation occurs, each derived class inherits all of the traits found in all of its base classes. In this case, C inherits all aspects of B and A.
 
To see how a multilevel hierarchy can be useful, consider the following program. In it, the derived class Triangle is used as a base class to create the derived class called ColorTriangle. ColorTriangle inherits all of the traits of Triangle and TwoDShape and adds a field called color, which holds the color of the triangle.

Example

using System;

namespace ConsoleApplication1
{
    class TwoDShape
    {
        double pri_width;
        double pri_height;
        // Default constructor.
        public TwoDShape()
        {
            Width = Height = 0.0;
        }
        // Constructor for TwoDShape.
        public TwoDShape(double w, double h)
        {
            Width = w;
            Height = h;
        }
        // Construct object with equal width and height.
        public TwoDShape(double x)
        {
            Width = Height = x;
        }
        // Properties for Width and Height.
        public double Width
        {
            get { return pri_width; }
            set { pri_width = value < 0 ? -value : value; }
        }
        public double Height
        {
            get { return pri_height; }
            set { pri_height = value < 0 ? -value : value; }
        }
        public void ShowDim()
        {
            Console.WriteLine("Width and height are " +
            Width + " and " + Height);
        }
    }
    // A derived class of TwoDShape for triangles.
    class Triangle : TwoDShape
    {
        string Style; // private
        /* A default constructor. This invokes the default
        constructor of TwoDShape. */
        public Triangle()
        {
            Style = "null";
        }
        // Constructor.
        public Triangle(string s, double w, double h)
            : base(w, h)
        {
            Style = s;
        }
        // Construct an isosceles triangle.
        public Triangle(double x)
            : base(x)
        {
            Style = "isosceles";
        }
        // Return area of triangle.
        public double Area()
        {
            return Width * Height / 2;
        }
        // Display a triangle's style.
        public void ShowStyle()
        {
            Console.WriteLine("Triangle is " + Style);
        }
    }
    // Extend Triangle.
    class ColorTriangle : Triangle
    {
        string color;
        public ColorTriangle(string c, string s,
        double w, double h)
            : base(s, w, h)
        {
            color = c;
        }
        // Display the color.
        public void ShowColor()
        {
            Console.WriteLine("Color is " + color);
        }
    }
    class Shapes6
    {
        static void Main()
        {
            ColorTriangle t1 =
            new ColorTriangle("Blue", "right", 8.0, 12.0);
            ColorTriangle t2 =
            new ColorTriangle("Red", "isosceles", 2.0, 2.0);
            Console.WriteLine("Info for t1: ");
            t1.ShowStyle();
            t1.ShowDim();
            t1.ShowColor();
            Console.WriteLine("Area is " + t1.Area());
            Console.WriteLine();
            Console.WriteLine("Info for t2: ");
            t2.ShowStyle();
            t2.ShowDim();
            t2.ShowColor();
            Console.WriteLine("Area is " + t2.Area());
            Console.ReadLine();
        }
    }
}
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