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Class Fundamentals | Loop and Break

Class Fundamentals

A class is a template that defines the form of an object. It specifies both the data and the code that will operate on that data. Java uses a class specification to construct objects. Objects are instances of a class. Thus, a class is essentially a set of plans that specify how to build an object. It is important to be clear on one issue: a class is a logical abstraction. It is not until an object of that class has been created that a physical representation of that class exists in memory

The General Form of a Class

Since a class is collection of data members and member functions. Java has a plain syntax of creating class. General form of a syntax is :

class ClassName
{
	access-specifier type1 variable1;
	access-specifier type2 variable2;
	.
	.	
	access-specifier typeN variableN;

	type method(parameters)
	{
	}

	type method(parameters)
	{
	}
	
	.
	..
	
	typeN methodN(parameters)
	{
	}
} // ending brace

Defining a Class

Let’s create a class for a car as:

class Car {
	// data members
	int gear;
	int speed;
	int RPM;

	Car() // constructor Car called when car starts
	{
		RPM = 1000; // some engine RPM when car starts
	}

	// Member functions
	void setGear(int newValue) { // set the gear to some value
		gear = newValue;
	}

	void applyBrake(int decrement) { // break applying will decrease speed
		speed -= decrement;
	}

	void speedUp(int increment) { // pushing accelerator will speed up car
		speed += increment;
	}
}
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